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7 March Update



That Was the Fortnight That Was!


Pause and reflectIt was time to pause for reflection here at The Little Game Company That Could. "March Madness" might mean basketball to some, but here at Victory Point Games is just another insane month of shipping new products to the gaming hoi-polloi and swells that enjoy a quality, boutique-published playing experience. Large quantities of playtest kits have poured off the presses here at our offices, and they have been wisked out the door (with another new kit announced later in this column). Articles have been coming in, new product web pages have been launched on this site, playtesting continues unabated…

…but amid this whirlwind of activity, something has changed here at VPG. The “Brain Trust” of this company, led by our own Alan Emrich, has met, paused, and reflected long and hard about what the future of this company should be. We have come to a fork in the road and, heeding Yogi Berra’s advice, we’re taking it. With little time to watch our fiscal back side as the pace of game development ever-quickens around here, we have brought in a new Business Manager to help us “mind the store” and make sure that we’re not doing anything harmful to the growth of this special little combination classroom and game company. This is a decisoin that we managed to reach only after some very important reflections and hard decisions.

To find out more, click on the link below:
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Playtesters Wanted!


Chris Taylor's Fast, fun fantasy foray
loot and scoot

Loot and Scoot coverA new game is now available for beta testing, the Chris Taylor design of Loot and Scoot, a competitive fantasy dungeon romp for 2-4 players ages 10 and up. Players set up by stocking a dungeon with monsters, poison traps and treasure. Once the dungeons are finished, each player assembles a party of adventurers and raids their opponent’s dungeons for loot and glory. The game lasts until the first dungeon boss is discovered and defeated, which generally takes about 45 minutes or so.

The rules are short (only a single, double-sided sheet), and very easy to learn. This is a perfect wind-down game after a long a game night, or something quick-and-fun to play with the family after dinner. We’re looking for playtesters that have a game group with up to four players. Solitaire rules are planned, but not as part of this playtesting cycle.

See the new Loot and Scoot VPG page for more information, including a look at the playtest components. If our in-house testing is any indication, your gaming group is going to have grand time raiding each other's dungeons in this quick, charming little fantasy advanture game.

If you've got the right stuff, the time to email us is now! Only a limited number of playtest kits are available.

If you are interested in becoming a Victory Point Games playtester for this game, you need to read this article and follow its directions about contacting us.

Thanks for considering helping us playtest this game!

 

Make a VPG 12: Rules Philosophy



Part 12: Game Rules - History and Philosophy


Rules writingIf you’re interested in trying your hand at designing a game, then this Making a Victory Point Game series of articles is written for you. It provides more information on specific subjects about designing games for VPG. By reading them, you should be well on your way to reaching your goal of becoming a published VPG game designer!

This, the first of two “scholarly” articles on writing game rules, covers matters of philosophy for writing game documentation and how it relates to game design. Since game design is primarily an act of communication, writing a game's documentation is vitally important, but it is certainly not easy.

How do you explain everything clearly and concisely? Find out in this installment...
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I Was a Spy at VPG



A Weekend with Victory Point Games

John Welch takes you inside the VPG premises, introduces you to a wild cast of characters, and explains the inner workings of The Little Game Company that Could. Learn what it is like to learn how VPG does it through the eyes of a first-time visitor.

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Circus Train - Playtesting


The 7 Stages of Playtester Feedback


A First Time Boardgame Designer’s Point of View


by Tom Decker, designer of Circus Train

Circus Train counterIt’s been about 6 days now since I’ve received my first playtester feedback for Circus Train. In this article, I will share with you my journey through The 7 Stages of Grief and twist them around to conform to the world of boardgame design as I chronicle my experiences going through the process of having my first game published.
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Naploeonic 20 Series Dispatch 2



Napoleonic 20 Series Marches On!


In this Dispatch newletter to players interested in the Napoleonic 20 games, Series Developer Lance McMillan unfurls the map to the series' future battles.
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Zulus on the Ramparts! - The Making of a Game


Zulus on the Ramparts! cover

The Making of a Game: Zulus on the Ramparts!

 

By Alan Emrich

If you want to make games, or you’re just curious about this subject, it helps to know the process of how games are made. This article looks at one Victory Point Games title, Joe Miranda’s Zulus on the Ramparts!, and shows you the evolution that it went through from concept to post-release.

If you want to have your great idea for a game published by VPG, it will go through a similar process – and it is the purpose of this article to let our future game designers know what they’re getting into and how things work on a game project.

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States of Siege Solitaire Game System



Israeli Independence

Israeli Independence

Solitaire Game Systems Analysis


In this article, game designer Darin Leviloff explores his States of SiegeTM solitaire gaming system and why is has an appeal to both the most hard core wargamer and the novice student in a Jr. High School classroom.

Learn about the secret origin and intriguing design theory behind this wildly popular line of VPG games.
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