THIS IS RESEARCH STATION HOPE. WE ARE UNDER ATTACK AND NEED IMMEDIATE ASSISTANCE! HELP US, SOMEBODY, PLEASE...
"All right, marines, we have a mission. They ain't payin' us by the hour. Let's move out."
Forlorn: Hope, from designer Chris Taylor, is a game of tactical combat between a squad of human Space Marines and a nearly unlimited horde of vicious alien Xenos aboard the claustrophobic space station, Hope. The Marine player utilizes a limited number of Action Points to command the Forlorn Squad, hoping that luck and a timely rush of adrenaline will help them to complete their desperate mission with at least a few survivors. The Xeno player has no such worries, as the single-minded horde relentlessly presses in from all sides, fearlessly confronting the human's advantage in firepower, proving that quantity has a quality all its own.
This low-complexity, quick-playing game includes two shipboard maps and rules for two-player and solitaire play. Tight, tense, and gripping gameplay will have players making whatever sacrifice is called for in this ultimate battle for survival aboard a contested space station. Can you lead Forlorn Squad on the missions necessary for humanity to survive? Or will the Xenos prove too numerous to stop their relentless destruction? Play Forlorn: Hope and find out.
Frank and I played Forlorn: Hope last night... It's really a damn good little game. It actually does have certain advantages overSpace Hulk. It was a massacre though, as my humans wound up getting hemmed in through a hallway and I was blasting away with opportunity fire and trying to clear the objective room with the plasma grenades. But they just kept coming. Frank rolled a string of three 1's on melee, so my guys were holding the line with counterattacks and I was rolling 6's and getting adrenaline surges. The Xenos started streaming in through the vents on our six, including a Warrior, and pretty much everyone got slaughtered except for the Sarge. She tried to make a run for it but wound up grappled and unable to move so she had to waste valuable APs getting loose by killing Xenos. The Warrior came down the hall and caught her in a corner. She went down after a pretty good run, though.
See? All of that narrative and detail in games with four pages of rules, a handful of counters, and a freaking 8 1/2" x 11" paper map.
Number of Players: 1 or 2 Ages: 13 and up Playing Time: Approximately 40 minutes per mission Complexity: 3.5 on a 9 scale Solitaire Suitability: 8 on a 9 scale Scale: Each unit represents 1 Space Marine or one Xeno; each turn represents about 90 seconds of real time
• One 4-page, color Rules booklet
• Two 8.5” x 11” full-bleed color game maps
• 32 color, die-cut 5/8” square mounted pieces
• 28 color, die-cut 5/8” round mounted markers
• 20 Xeno Mutation cards
• Two sheets of color, two-sided cut-out "Standees" game pieces for 3-D gameplay
• Two 8.5” x 5.5” player aid mats
• Polybag packaging and component storage
What They're Saying:
- "All in all, we enjoyed it very much. It played in a reasonable time, and the mechanics are much better than those in Space Hulk. I like the mutation cards, as it spices up the Aliens' side" - Steffan O'Sullivan (Board Game Geek)
- "In my time with Forlorn: Hope, I've had nothing but fun. The scenarios are well done." - Josh Look (Board Game Geek)
- " It’s a tightly produced game with just enough of everything, including the rules. Fortunately, designer Chris Taylor has also brought a couple of fun new ideas to the mix so the game proves its mettle without feeling completely derivative." - Michael Barnes (Game Shark)
- "A well designed, elegant and streamlined yet detailed combat simulation. Both factions play differently and require different strategies to play, making each side interesting to play." - Sebastian Sohn (Play This Thing!)
- "... whileForlorn: Hopeshares elements with all of the above games, it still manages to maintain its own identity. Better yet, it turns out to be one of the better examples of the Bug Hunt sub-genre, better even in some ways than the aforementioned classics." - Danny Webb (Nerdbloggers)
Game Design: Chris Taylor Documentation : Chris Taylor and Alan Emrich Graphic Design and Map Art: Scott Everts Counter Art and Illustrations: Serg Playtesting: Hayden Decker, Tom Decker, Randall Dreger, Scott Everts, Chris Heinzmann, Bill Knight, Judy Krauss, Lance McMillan, Denise McMurry, Joe Miranda, Stephanie Newland, Adam Taylor, Mary Taylor, Nathaniel Taylor, Heather Wagenbach, Gottardo Zancani Proofreading: Randall Dreger, Judy Krauss, Marc Pavone
Regular Price: $34.95
(Rules require a PDF viewer installed in your browser, or right-click to download and open with a PDF reader)