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7 March Update



That Was the Fortnight That Was!


Pause and reflectIt was time to pause for reflection here at The Little Game Company That Could. "March Madness" might mean basketball to some, but here at Victory Point Games is just another insane month of shipping new products to the gaming hoi-polloi and swells that enjoy a quality, boutique-published playing experience. Large quantities of playtest kits have poured off the presses here at our offices, and they have been wisked out the door (with another new kit announced later in this column). Articles have been coming in, new product web pages have been launched on this site, playtesting continues unabated…

…but amid this whirlwind of activity, something has changed here at VPG. The “Brain Trust” of this company, led by our own Alan Emrich, has met, paused, and reflected long and hard about what the future of this company should be. We have come to a fork in the road and, heeding Yogi Berra’s advice, we’re taking it. With little time to watch our fiscal back side as the pace of game development ever-quickens around here, we have brought in a new Business Manager to help us “mind the store” and make sure that we’re not doing anything harmful to the growth of this special little combination classroom and game company. This is a decisoin that we managed to reach only after some very important reflections and hard decisions.

To find out more, click on the link below:
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Make a VPG 13: The Case System



Part 13: Game Rules - The Case System


Wargame Design by the SPI staffIf you’re interested in trying your hand at designing a game, then this Making a Victory Point Game series of articles is written for you. It provides more information on specific subjects about designing games for VPG. By reading them, you should be well on your way to reaching your goal of becoming a published VPG game designer!

This is the second of two “scholarly” articles on writing game rules. In this part, a brief history of Game Rules is presented, and then The Case System for organizing a Rules Booklet is explained in some detail. Here you will find the mindset and moulds into which Game Rules content are poured.

What is the anatomy of a good Rules Booklet? Find out in this installment...
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I Was a Spy at VPG



A Weekend with Victory Point Games

John Welch takes you inside the VPG premises, introduces you to a wild cast of characters, and explains the inner workings of The Little Game Company that Could. Learn what it is like to learn how VPG does it through the eyes of a first-time visitor.

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Circus Train - Playtesting


The 7 Stages of Playtester Feedback


A First Time Boardgame Designer’s Point of View


by Tom Decker, designer of Circus Train

Circus Train counterIt’s been about 6 days now since I’ve received my first playtester feedback for Circus Train. In this article, I will share with you my journey through The 7 Stages of Grief and twist them around to conform to the world of boardgame design as I chronicle my experiences going through the process of having my first game published.
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Naploeonic 20 Series Dispatch 2



Napoleonic 20 Series Marches On!


In this Dispatch newletter to players interested in the Napoleonic 20 games, Series Developer Lance McMillan unfurls the map to the series' future battles.
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Zulus on the Ramparts! - The Making of a Game


Zulus on the Ramparts! cover

The Making of a Game: Zulus on the Ramparts!

 

By Alan Emrich

If you want to make games, or you’re just curious about this subject, it helps to know the process of how games are made. This article looks at one Victory Point Games title, Joe Miranda’s Zulus on the Ramparts!, and shows you the evolution that it went through from concept to post-release.

If you want to have your great idea for a game published by VPG, it will go through a similar process – and it is the purpose of this article to let our future game designers know what they’re getting into and how things work on a game project.

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States of Siege Solitaire Game System



Israeli Independence

Israeli Independence

Solitaire Game Systems Analysis


In this article, game designer Darin Leviloff explores his States of SiegeTM solitaire gaming system and why is has an appeal to both the most hard core wargamer and the novice student in a Jr. High School classroom.

Learn about the secret origin and intriguing design theory behind this wildly popular line of VPG games.
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