Tenka 2nd edition

Abandon Earth & Swytch

FTC: All the King\

PKG Chance

Infection

FDO 20

Rules Lawyer

Tenka 2nd edition

The Gaming Gang

Limey Yank Games

Dad\

Like us on FaceBook!

You have 0 items in your cart. View Cart | Go to Checkout

Search for games:

Top Selling Games


June, 2013


Payment Processing
VPG News feed
VPG Events feed

 

Playtesters Wanted!


Great games await you!Golan map


Day of Battle: Golan Heights

 
Day of Battle is a new series of games designed by the legendary Frank Chadwick. The series' initial release, Golan Heights, is a 2 player game that simulates the desperate Israeli fight to hold off a Syrian attack on the vital Golan Heights area during the beginning stages of the Yom Kippur War. The Syrian Army’s attack against Israel in October of 1973 caught the Israeli Defense Force by surprise. From the afternoon of October 6th through the morning of October 10th, the issue hung in the balance. Several times it seemed as if nothing could stop the Syrians from sweeping down into the Jordan River valley and placing all of Northern Israel within artillery range again. However, arriving Israeli reservists gained the upper hand and in a powerful counteroffensive broke the Syrian Army and sent it streaming back across the pre-war ceasefire line. The first several critical days of that struggle are the subject of Day of Battle: Golan Heights. Each player represents a Lieutenant General, either in control of Northern Command (for the Israelis) or acting as Syrian Chief of Staff. The individual ground units represent brigades of approximately 2,000 soldiers (or 100 tanks in an armored brigade), or battalions of about 500 soldiers (or 35 tanks).

The Day of Battle system incorporates differences in the infantry, armored, and mechanized branches of modern armed forces. Each type of unit brings different advantages into play and makes best use of different types of terrain. Notably, these advantages will shift between day turns (when heavier forces are supreme) and night turns (when infiltrating light units can use the cover of night to their benefit). An asymmetric turn order also provides differing opportunities to the Syrian and Israeli players.

Note: For this game, we are looking for about 3-6 groups of playtesters.

If you are interested in becoming a Victory Point Games playtester for this game, you need to read this article and follow its directions about contacting us. Thanks for your consideration!

 

Bagged Game Originals: Abandon Earth & Swytch now available!


Bagged Game Originals


VPG proudly introduces the first two games in the Bagged Game Originals ("BGO") seriesAbandon Earth and Swytch!

A BGO game is available only in a bag, and at an even more affordable price than our other bagged games. Not to be confused with our Gold Banner Games, BGO games often have a small rulebook, a small sheet of counters, and an 8.5"x11" paper map (if applicable).

Abandon Earth

AE Swytch square ad

Abandon Earth, by designer Tom Decker, is a multiplayer game in which you aim to get your people to a new world that they can call home. Manage your actions wisely by searching for survivors, researching new technology, training and sending off marines to fight back, and launching rockets containing the last remaining survivors of Planet Earth. Score more Victory Points before everyone else and declare yourself (and your people) victorious!


Click here for all the details and to order Abandon Earth. 

Swytch

Swytch, the second in the BGO series by designer Nathan Hansen, is a symmetrically balanced abstract strategy game for 2 players. Each player has two types of Counters: Hexagonal and Circular. Hexagonal counters can move in 3 directions, while Circular counters can move in all 6 directions.

Each player tries to outmaneuver and eliminate all of the opposing player's pieces on the board. To do this, they can do one of three things on their turn. They can either: Move/Attack with a counter or stack of counters, prepare a stack of Hexagonal counters for an advanced move with changing directions, or "Swytch" (i.e., change the orientation of a Stack of Hexagonal counters, and thus what directions they can move). Every time that a player attacks with a stack of counters, they MUST also Swytch with that stack immediately after.


Click here for all the details and to order Swytch. 

 

For the Crown variant: All the King's Men now on sale!


ATKM square ad

It's spreading. What started as a petty feud has grown to engulf the nation, and even the most stoic spectators are now picking sides. And as the scope of the conflict changes, so must the strategy; each contender must learn to command larger armies and coordinate with new allies. This is truly a time where strong leadership could turn the tide of history...

For the Crown
, by designer Jeremy Lennert, introduces All the King's Men, a four-player variant pack!

All the King's Men introduces two new variants: The Extended Game and the Team Game. The Extended Game (2-player) uses extra cards, with two options to play an extended game with a friend. The Team Game allows four players to play a single game, in two teams of two!

Note, the For the Crown: All the King's Men is not a ‘stand alone’ game. You must own a copy of For the Crown Second Edition to use this variant pack. This variant cannot be used with the first edition of For the Crown.



Click here for all the details and to order For the Crown Variant: All the King's Men.

 

Chancellorsville: Bloody May, 1863 is now on sale!



PKG Chance

Paul Koenig Games

Chancellorsville: Bloody May, 1863
("CBM") is volume two of Paul Koenig’s Bloody Civil War Series. It is a two-player wargame simulating Jackson’s infamous flank attack that occurred west of the Chancellor House (Chancellorsville) on May 2, 1863. As the Confederate player, you must try to crush Hooker’s unsuspecting army. As the Union player, you must regroup from the initial shock of the blow, hold onto the Chancellor House, and counter-attack against Lee’s outnumbered forces. 

CBM is an old-fashioned beer and pretzels game that is not burdened with cumbersome command & control or supply rules. It can be easily played to conclusion in about four hours. 

Chancellorsville is printed by Victory Point Press for Paul Koenig Games.

Click here for all the details and to order Chancellorsville: Bloody May, 1863.        

 

Infection: Humanity's Last Gasp is now available!


 
James Franklin—Patient Zero—collapses after stepping off a plane from the Congo at JFK
Infection square ad
 International Airport. He is rushed to Forest Hills Hospital where he is placed in an isolation ward. It is quickly discovered he has Morbusian, a constantly mutating virus that is resistant to all known antivirals. The survival of humanity itself is at stake! 

In Infection: Humanity's Last Gasp, by designer John Gibson, you are the director of the Department of Plague Control (DPC) field office in New York City. You make the decisions about what parts of the virus to study, which personnel to hire and what equipment to purchase. You’ll soon discover you are working with an eccentric group of scientists who don’t always work well together—and one very resourceful lab rat named Marvin. As the casualties increase, so does the stress and mistakes made, as you try to complete your vaccine before time runs out for all of mankind!


Click here for all the details and to order Infection: Humanity's Last Gasp.  

 

Marco Arnaudo's Kickstarter campaign is underway!



http://www.kickstarter.com/projects/2101197156/marcos-board-game-video-reviews-season-4

Marco of the ZedsMarco Arnaudo, who reviews many of our VPG games, is currently running his Kickstarter campaign to be able to provide you with even more game reviews and exciting videos. With a goal to release 100 new video reviews by Summer of 2014, Marco needs a little help from his fans to make this a possibility.

Starting now, you'll be able to back Marco Arnaudo's campaign with plenty of different giveaways at each pledge level. At the $72 pledge, you will receive a limited edition boxed copy of DAWN OF THE ZEDS, with a unique box sleeve featuring Marco as a Zed. There are only a few remaining, so don't wait to sink your teeth into that deal!

 

May Update


That Was the Month That Was


May Days

 

April was another whirlwind of activity here at The Little Game Company. As many of you reading know, we have been focusing on upgrading our equipment and product quality for the past eighteen months or so, with the company being thrice reborn in that time period (once for Gold Banner games, again for boxed games with mounted maps, and now for VPG distributor catalog pagedistribution into game stores). Each rebirth has been with renewed growing pains and many adjustments, and we’re still doing a lot of optimizing to perfect our processes. Fortunately, the great folks here at VPG have pulled together to manage these growth spurts, and we have managed to lift The Little Game Company up these three recent levels. The staff is tired, but morale is very high and we can look back over these past months with some satisfaction that “we’re really getting there!”

 

For 2013, we had three big goals on our company’s To Do List: 1) Get our games distributed through wholesalers and into game stores (the picture here is our company's catalog page in a major distribution catalog); 2) add some in-house wargames development firepower to the team; and 3) build an improved web site “store” for our customers. We will be working on #1 throughout this year and easily into the next, but at least during the 2013 holiday buying season more people will be able to acquire a new Victory Point Game at their friendly local game store than ever before. As for #2, there is an announcement later in this article with good news for our wargaming customers, and the work on #3 should begin this summer. In the meantime, we are committing to continuing to improve our product quality and to attending a lot more game and game distributor’s conventions around the country this year – we will be flying the crimson banner high and hope to meet new customers. 

 

New Releases


If you want to find out about our latest news and product releases, click on the link below:
more...

 

Fuentes de Onoro 20 has been released!


  

Napoleonic 20 #18

Following his failed invasion of Portugal in 1810, French Marshal André Masséna fell back into Spain with Wellington's Anglo-Portuguese Army in cautious pursuit. Assuming the wretched state of the French would allow him time to capture the key border fortress of Almeida, Wellington settled in for a leisurely siege. But Masséna quickly reorganized his forces and advanced on the British positions in an effort to resupply the beleaguered fortress.Fuentes square ad


Fuentes de Oñoro 20, by designers R. Nicasio Garcia and Jack Gill, allows players to examine this tension-filled battle of the Peninsular Campaign, fought along the Spanish-Portuguese Border. Featuring the same system as GMT's popular "Fading Glory" game, Fuentes de Oñoro 20 has low unit density (20 pieces or less on the game map) and modest complexity. The game focuses on dramatic, fast-playing turns and creates a strong historical narrative through the use of random event cards and the tracking of army morale providing a great feel for the parry-and-thrust of Napoleonic grand battle.

Lead your troops forward into action to see if you can break your opponent's morale at bayonet-point before he puts your army to flight.


Click here for all the details and to order Fuentes de Oñoro 20. 

 

Playtest / Proofread Upcoming VPG Titles


Playtest / Proofread Upcoming VPG Titles

 

How to Become a VPG Playtester



If you discover an upcoming game project at Victory Point Games (i.e., those listed in the Initial Development stage) that you are interested in helping playtest or to inspect as a proofreader, here is what you need to do to get involved:  more...