Dresden 20 (ScottE)

Target: Leningrad

Final Frontier (ScottE)

ConsimWorld

Web Grognards

You have 0 items in your cart. View Cart | Go to Checkout

Search for games:

Top Selling Games




RSS Feed

Playtest / Proofread Upcoming VPG Titles

 

How to Become a VPG Playtester


If you discover an upcoming game project at Victory Point Games (i.e., those listed in the Initial Development stage) that you are interested in helping playtest or to inspect as a proofreader, here is what you need to do to get involved:

1. Let us know that you're interested: We don't read minds. You'll need to contact us at contact@victorypointgames.com. That's the easy part. You should provide in your email a short explanation of why you should be added to the team (i.e., what you "bring to the party").

In other words, why are you particularly suited to help with this game? Are you particularly knowledgeable on the game's subject or type of gameplay milieu? Do you have access to a gaming group who would be interested in playtesting this kind of game? Are you in a good gaming situation with ample opportunity to really contribute? Have you designed / developed / playtested other games in the past? Maybe you're just brimming with enthusiasm and really want to help with this game. All of those are good qualifications for VPG playtesters!

For example, an email to us from an interested playtester might read: "Dear VPG, I am very interested in playtesting your upcoming children's game FROGS AND SNOWMEN. I have children at home of the right age to play this game and I think it would be a fun experience for our family."  That's perfect; this person would be a great playtest candidate! We at VPG love to help newcomers get their start in making games.

2. Let us know who you are: That is, we're going to need more than just your email address. If you make a significant playtest contribution to the game, we will add your name to the credits, so we will need your name properly spelled as you would like it to appear in print. If someone helps with the playtesting (your local gaming buddy, perhaps), and they made a particularly useful comment or observation that you pass along, we'll need to have you to tell us their name(s) too, so that we can list them in the playtest credits as well.

3. What you get: Honestly, not that much, and we want you to know that up front. This is not a "paying gig," since we don't compensate our playtest volunteers - not even with a copy of the finished game. All you can expect is a playtest copy of the game and your name in the credits if you make a real contribution. Beyond that, all we can offer you are intangibles like "fame," camaraderie, some game development experience that you can add to your resume, our gratitude, and doing our best to help you with advice and future opportunities to participate in becoming a game developer.

Note that sometimes the playtest kit you receive is only computer files and you need to print out and construct your own playtest copy of the game. Other times, we will make a handful of playtest boards and pieces and mail them out (which means we might be asking for your snail mail address so that we can send you a playtest kit).

The Playtesting Process

 Next