The Latest News from VPG: ***
Now Available: Darkest Night expansion #2: On Shifting Winds, Paul Koenig's Fortress Europe, Cruel Necessity: The English Civil Wars 1640 to 1653, Old World New World, Trieste***
Recent Releases: Days of Battle: Golan Heights, Candle Quest, King's Ransom, Journey Stones, If Only I Had...***
Coming Soon: Paul Koenig's The Bulge: 6th Panzer Army, Sign of the Pagan, Cuba: The Splendid Little War ***
Retailer Inquiries Welcome! Click on the "Contact Us" button, below. ***
Darkest Night Expansion #2: On Shifting Winds Now Available!
The wind is from the north today, carrying a foul stench.
I used to think of necromancy as a black fog, thickening and spreading, covering us in oppressive gloom. I see, now, that this was wrong: A fog is made all of the same stuff, but our doom has many distinct facets, each one we penetrate revealing a new evil behind. Some have become terrified of the darkness; others made numb by despair. Many have had their bodies rent, while others are starting to lose their minds. A scout has just sent word of another new variety of monstrosity that has appeared near the village...but also the discovery of a new artifact that may help us fight them.
Fate, it seems, never runs out of ideas. We can only handle each new challenge as best we can as it arrives on shifting winds...
Darkest Night: On Shifting Winds from Jeremy Lennert expands the game with a variety of new content: It adds the Ranger, Scout, Wayfarer, and Wind Dancer as new playable heroes, introduces eight new blights and new treasures to search for, and also includes new Event and Artifact cards.
Click herefor all the details and to order Darkest Night: On Shifting Winds.
The Dice Tower Reviews Trieste
Check out this glowing review of Triestefrom Tom Vasel and the Dice Tower! And thank you, Tom, for these kind words: "Victory Point Games keeps coming out with these cool ideas, these interesting things that we're not seeing some of the other companies do." That's what we strive for at The Little Game Company That CouldSM!
Paul Koenig's Fortress Europe Released!
June 1944. WWII was in its fifth year, and the German army still controlled most of Western Europe. Field Marshall Erwin Rommel’s Army Group B had erected strong fortifications along the coast of Holland, Belgium, and France, including the French Mediterranean coast, creating The Atlantic Wall. The bunkers and minefields were backed up by some of Germany’s best troops. Allied forces had been gathering in England and the Mediterranean for more than two years, preparing to assault Hitler’s Fortress Europe.
On D-Day, 6 June 1944, they attacked on what Rommel called “the longest day.” Success of the invasion was far from guaranteed, but the Allied victory on the beaches signaled the beginning of the end for the Germans in Western Europe.
Paul Koenig's Fortress Europe recreates the war in Western Europe from the D-day invasion to VE-Day, what General Eisenhower dubbed “the mighty endeavor.” As the Allied player, you must choose a landing site and then get ashore with a successful landing. This is followed with a breakout of the beachhead and a drive across France, culminating with a deep penetration into Germany itself. As the German player, you must choose a wise defensive alignment of your forces, including hidden units, and hope that you are strong enough at the point of the actual landing to defeat the Allied invasion. If you fail at the water's edge, you must conduct an orderly withdrawal across France, constantly delaying the Allies, until you are strong enough to launch a winter counter-attack (historically, the Battle of the Bulge).
Fortress Europe is printed by Victory Point Press for Paul Koenig Games.
Click herefor all the details and to order Paul Koenig's Fortress Europe.
That Was the Month That Was
“Even if something is left undone, everyone must take time to sit still and watch the counters turn.”
(with apologies to Elizabeth Lawrence)
Of Systems and Series
Out there in Cyber Land, we have been taking some flak from among grognard wargamers about “support” for additional releases in “series” game lines. The perception is that we’re not releasing new games in each series fast enough (or even at all!) and, honestly, from the outside looking in, that’s a fair charge. “Where is the nextDeath or Glory series game?” “Where is the next Drums and Musketsseries game?” “Why are you thinking about launching a new Frank Chadwick’s European Theater of Operations series? I want the next Tattered Flags game!”
Well, after being the punching bag in such discussions for a while now, we’ve reflected on this matter and are making a couple of changes. First, we’ll provide clarity to enhance “truth in advertising.” That is, when we roll out the first game or two in what we hope becomes a new series, we will very carefully and assiduously refer to those new products as “system” games. Thus, the recently shipped Days of Battle: Golan Heights is the first game using theDays of Battlesystem– we will not refer to it as a “series” until the third game using that system is published. Specifically, Napoleonic 20, States of SiegeTM, BattLessonTM, and Ancient Battles Deluxe, having all reached that critical mass of 3+ releases, shall retain the moniker “series;” Death or Glory, Tattered Flags, von Clausewitz, Command Staff, etc., shall hereafter be referred to as “systems” until such time that they ripen to three different releases.
Cruel Necessity, from designer John Welch, is a solitaire game simulating the military, political, and religious struggles of the English Civil Wars (1640-53). You attempt to stop the advance of four armies bent on destroying Parliament and Puritanism, whom you represent; simply holding on to London is not enough!
There are civil wars going on not just in England, but in Scotland and Ireland too; and each will have varying impact on the play of the game at different times. You can also play Cruel Necessity cooperatively with a team of players working together and deciding how best to preserve and propagate the principles of the Enlightenment and Reformation.
The title comes from the purported response to the beheading of King Charles by his implacable foe, Oliver Cromwell, who remarked that this act of regicide was a “Cruel Necessity.”
Click herefor all the details and to order Cruel Necessity.